Apr 05, 2007, 09:56 PM // 21:56
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#1
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Crippling Slash now causes Bleeding!
Bring [skill]Crippling Slash[/skill] and [skill]Gash[/skill] for 3 conditions, including a snare, on 2 hits. FTW!
~Polynikes
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Apr 05, 2007, 10:04 PM // 22:04
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Now I don't have to lug around that bloody Sever just to get a DW on someone... (yes - Sever IS useless by itself)
Now... what to do with the free skill slot?
Mending?
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Apr 06, 2007, 03:24 AM // 03:24
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#3
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Why not apply poison to get -7 health degen, deep wound, AND a snare?
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Apr 06, 2007, 03:58 AM // 03:58
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#4
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sk8tborderx
Why not apply poison to get -7 health degen, deep wound, AND a snare?
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Because Warriors don't have any viable and effective methods of poisoning a target?
If you suggest Apply Poison I will kill a puppy.
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Apr 06, 2007, 04:33 AM // 04:33
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#5
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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EDIT: I had a brain fart and did not realize that it would require 2 elites.
Last edited by Sk8tborderx; Apr 06, 2007 at 12:08 PM // 12:08..
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Apr 06, 2007, 05:04 AM // 05:04
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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^I wonder how
use of crippling slash?
[skill]Crippling slash[/skill][skill]gash[/skill] [skill]final thrust[/skill][skill]bull's strike[/skill][skill]healing signet[/skill][skill]frenzy[/skill][skill]resurrection signet[/skill][skill]pious haste[/skill]
Now, compared to a YAA warrior?
I checked for the duration and yeah, it was increased to 21 seconds at 12 sword, bleeding is 13 at 12
Last edited by Turbobusa; Apr 06, 2007 at 05:45 AM // 05:45..
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Apr 06, 2007, 05:21 AM // 05:21
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#7
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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also when i looked the cripple was 21 secs isnt that 1/2 increase? idc bout bleeding
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Apr 06, 2007, 06:49 AM // 06:49
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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its actually worth taking every once in awhile now
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Apr 06, 2007, 12:21 PM // 12:21
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#9
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Quote:
Originally Posted by placebo overdose
idc bout bleeding
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You obviously don't see the synergy of this skill with Gash. An ideal PvP build:
[skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Swordsmanship: 12+1+1
Strength: 8+1
Tactics: 10+1
Can be played around with, though. I was wondering, since Crippled is 50% slower, can you possibly use Flail instead of Frenzy? I feel like I'm gonna get flamed, but just answer xD
~Polynikes
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Apr 06, 2007, 02:07 PM // 14:07
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#10
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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at least now we will see some viable sword builds in pvp now...
my new favorite elite... was using [card]"you're all alone!"[/card]
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Apr 06, 2007, 02:09 PM // 14:09
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#11
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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Quote:
Originally Posted by Polynikes of Sparta
You obviously don't see the synergy of this skill with Gash. An ideal PvP build:
[skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Swordsmanship: 12+1+1
Strength: 8+1
Tactics: 10+1
Can be played around with, though. I was wondering, since Crippled is 50% slower, can you possibly use Flail instead of Frenzy? I feel like I'm gonna get flamed, but just answer xD
~Polynikes
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I believe you could use flail but you shouldnt use it untill you have crippled the baddie.
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Apr 06, 2007, 05:03 PM // 17:03
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#12
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Polynikes of Sparta
You obviously don't see the synergy of this skill with Gash. An ideal PvP build:
[skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
Swordsmanship: 12+1+1
Strength: 8+1
Tactics: 10+1
Can be played around with, though. I was wondering, since Crippled is 50% slower, can you possibly use Flail instead of Frenzy? I feel like I'm gonna get flamed, but just answer xD
~Polynikes
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I have found [skill]Dash[/skill] to work a lot better with frenzy than rush, since it has a fast recharge, and does not require adrenaline before you have a cancel stance ready.
I also do not think flail would be a good option since after the spike, or you would need to switch targets for whatever reason, the slowdown is just too much of a drawback.
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Apr 06, 2007, 06:24 PM // 18:24
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Yea, Frenzy + Final Thrust = No Rush to cancel Frenzy
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Apr 07, 2007, 08:22 AM // 08:22
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#14
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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signet of malice any1? With you applying 3 conditions..., now a blindbot cant blind you all the time even with weakness as a cover....
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Apr 07, 2007, 08:43 AM // 08:43
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#15
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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sure they can, at least in a scrimmage situation, since you need to hit them first.
In a flagstand battle RC is going to clean everyone up unless you're applying a lot of conditions around (such as bringing a ranger) in which case sig malice would be good already.
But with so many warrior skills to pick, just make the midline remove blinds. That's what they're there for anyway, mirite?
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Apr 07, 2007, 11:07 AM // 11:07
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#16
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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[skill]Crippling Slash[/skill][skill]Gash[/skill] OPTIONAL - SEE BELOW [skill]Final Thrust[/skill][skill]Frenzy[/skill][skill]Dash[/skill][skill]Signet of Malice[/skill][skill]Resurrection Signet[/skill]
Optional Slot-
Standing Slash: +42 dmg for 6 adrenaline (must have Frenzy up)
Galrath Slash: +43 dmg for 8 adrenaline
Sun and Moon Slash: Double Strike, unblockable for 8 adrenaline
Healing Signet: A signet that heals you...
Lion's Comfort: Good for a Tac/Str attribute split
HUH???
~Polynikes
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Apr 07, 2007, 11:14 AM // 11:14
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#17
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I still like the idea of mending touch as opposed to sig of malice (mainly since you need to hit them for the sig to work, and if you're blind you can't hit )
You do lose out on dash though...=(
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Apr 07, 2007, 12:32 PM // 12:32
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#18
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Well, it's your choice... you can bring Mending Touch and Sprint or you can bring Signte of Malice and Dash xD. Since, I don't want to use Frenzy every 20 seconds, I choose the second one! Blind can be a problem, but as long as you can get CripSlash off, its 2 removals xD. ur choice, again.
~Polynikes
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Apr 07, 2007, 01:08 PM // 13:08
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#19
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Quote:
Originally Posted by Sk8tborderx
EDIT: I had a brain fart and did not realize that it would require 2 elites.
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Umm, what would? This build would work, but umm meh...
[skill]Apply Poison[/skill][skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Troll Unguent[/skill][skill]Frenzy[/skill][skill]Natural Stride[/skill][skill]Resurrection Signet[/skill]
swords at 16 ; WS at 11 ; strength at 7
i guess it would kinda sorta work LOL
~Polynikes
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Apr 07, 2007, 01:50 PM // 13:50
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#20
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Krytan Explorer
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Quote:
Originally Posted by Polynikes of Sparta
Optional Slot-
Lion's Comfort: Good for a Tac/Str attribute split
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LC disables Signet of Malice for 12 seconds...
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